anchor

Use when

You want a single growth verb whose scale change IS the whole arc.

What it is. You push a sticky ball. Anything smaller than the ball sticks and adds to it. It grows, so the threshold rises, so bigger things stick — until a katamari that started eating thumbtacks is eating cows, then houses, then clouds. One verb, run against a clock.

Player fantasy / why it’s fun. The world is one continuous ramp of loot, and you are the loot funnel. Every second, something new crosses the threshold from scenery into snack. The joy is not skill — it’s recontextualization: the desk you couldn’t dent is now a crumb. See pattern-escalation-and-payoff, pattern-surprise-and-delight.

Design DNA

The compressed essence — three gears, nothing else:

Kill any one gear and it collapses: no threshold → no arc, no scale → no wonder, no clock → no tension.

Load-bearing structures

StructureWhy it works
Uniform size thresholdOne comparison drives attach/reject/collide. Cheap to author, legible to the player, and the only number the whole game turns on. See mechanic-grow-shrink.
Exponential size bandsObjects grouped by order-of-magnitude, not linearly. Each band unlock feels like a new game. This IS the reward schedule — system-reward-schedules, system-progression.
World-as-loot-tableEvery prop is pickup-able at some scale. No inert scenery. Density of small things = early flow; sparse giants = late aspiration. See system-collectibles, system-loot-tables.
Threshold nagObjects just above your size wobble/resist instead of vanishing. The “almost!” that pulls you back after the next growth tick. See pattern-feedback-loops, pattern-risk-reward.
Camera that pulls back with sizeThe zoom-out is the payoff made visible — you literally watch your frame of reference expand. Cosmetic, but load-bearing joy. See system-camera-and-controls, pattern-juice-choreography.
Clock + size goalFail state and win state on one axis. Bounds the session, sets the aspiration. See system-session-structure, system-quests-and-objectives.

What to steal

What’s just theme (drop it)

Do not drop: the timer, the uniform threshold, the exponential bands, or the absurd scale jump. Those four are the game.

Composes into

Twist seams

See also

This module rendersthe repo's markdowndirectly — edit it there, it changes here.