genre

Use when

The design is a local/party coop game where players juggle interdependent tasks against a clock and must talk to survive.

Coop Chaos

What it is. Two-to-four players share one escalating task — a kitchen, a ship, a factory — where the work outpaces any single pair of hands. Success needs division of labour, hand-offs, and constant talk; the joyful friction between players is the product. Extension beyond FUN.md’s 21 genres.

Player fantasy. “We did that — barely.” The shared adrenaline of a near-miss pulled off by shouting the right thing at the right second; a story you tell afterward, together.

Pillars

  1. Communication forced by design. The layout, not the rules, makes players talk — split resources, blind hand-offs, a task no one can finish alone. If silence works, it isn’t coop chaos.
  2. Escalating shared load. Difficulty is throughput the table demands vs the throughput the players can coordinate. The clock and the order queue ramp; the kitchen literally shifts under them.
  3. Legible chaos. However frantic, every station, order, and hazard reads at a glance. Chaos you can’t parse is noise; chaos you can just barely parse is fun.

The loop stack

ScaleThe beat
MomentGrab → carry → hand off → place; one micro-task, contested by space and time.
EncounterA level/round: fulfil an order queue before the timer, as a layout fights you.
SessionA run of levels; escalating kitchens; star thresholds gating the next.
MetaUnlocked levels/tools/modifiers; co-op star totals; the campaign map.

Essential systems

SystemWhy it’s load-bearing
system-coop-and-competitionInterdependence is the core — design tasks no one player can solo.
system-difficulty-and-ddaThe order-rate ramp and the layout-shift are the difficulty; scale to player count.
system-encounter-designA level is composed pressure + pockets; the moving hazard IS the encounter.
pattern-pacing-and-tensionDeliberate breather beats between order surges; the finale is the peak.
system-session-structureShort, replayable rounds; the run shape that suits couch play.

Content & difficulty model

Signature-mechanic seeds

Common pitfalls

Anchors

Verify — extension note

Coop chaos is an extension; it has no dedicated FUN.md section, so it composes the verify patterns of its parents:

Composes with

See also

This module rendersthe repo's markdowndirectly — edit it there, it changes here.