mechanic

Use when

A spatial puzzle wants folded geometry and momentum tricks.

What it is. Two openings are welded into one seam: whatever crosses opening A exits opening B at the same speed, rotated to B’s facing. Space folds; the level’s true topology is not its layout.

Player fantasy / why it’s fun. You see through a wall to somewhere else, aim at it, and arrive — the “speedy thing goes in, speedy thing comes out” loop of Portal. The joy is turning a dead-end room into a launch tube by re-parenting gravity through geometry.

The verb

Aim a portal at a surface, then walk, fall, or fling yourself through the resulting seam.

How it feels / why it’s fun

Tuning levers

LeverWhat it changesSane default
Momentum carryfraction of speed kept through the seam1.0 (lossless — the fun)
Placeable countportals the player owns at once2 (one pair)
Placement surfaceswhich walls accept a portal”portalable” material only
Exit-facing rulehow velocity rotates on exitalign to exit normal
Cooldown / rechargedelay before re-firing0; instant is snappier
Who may passplayer / objects / enemies / lightplayer + objects
Persistencedoes a portal survive room resetpair persists until re-fired

Slots into

Twist seams

How it wires to Hayao

Fails when…

See also

This module rendersthe repo's markdowndirectly — edit it there, it changes here.