Swipe Kingdom
What it is. Reigns’ left/right card deck, but every swipe also lays a brick. Four meters you keep off the ditches; one settlement on screen that visibly grows or rots as those meters move. Choice stays one gesture; the consequence stops being an abstract bar and becomes a place.
Player fantasy / why it’s fun. You are the harried steward who can never please everyone — say yes to the miller, the guild seethes; fund the wall, the granary empties. The pull is watching your town answer back. A good reign is a skyline; a bad one is a ruin you built one careless swipe at a time.
The brief
Reigns but your choices build a city — twist vector: mechanic-swap. Keep the swipe; swap the invisible faction bars for a settlement you can see.
The spine
Every binary swipe grows one of four systems while starving another, so the same gesture that raises your skyline is the one that tips a meter toward the ditch that ends the reign.
| Part | This game |
|---|---|
| Objective | Keep the reign alive — steer the settlement through card after card without any meter reaching a ditch |
| Superpower | The binary swipe — one gesture (left / right) that commits to a card and moves the four meters |
| Scarcity | The four meters, two ditches each: you can’t raise all at once, so every point poured into one system is drained out of another (a zero-sum-ish web) |
| Obstacle | The deck’s demands — each card is a fork that shoves a meter hard toward an edge; feed one faction and its rival seethes |
| Renewal | Each new card re-poses the same balancing act against a fresh demand; a deck drawn from the city’s own state closes the loop into itself |
Resonance
Every element traces to the spine — the coherence proof (see process-the-spine).
| Element | Arrow back to the spine |
|---|---|
| Verb: the binary swipe | The single agency; every choice is one gesture that commits and moves the meters — genre-narrative-decisions |
| Power creates the problem | Every swipe that raises one meter drains another, so building your city is the same act that courts a meter’s collapse → growth is the doom engine (passes the gate) |
| Scarcity: four meters, two ditches each | You can’t lift all four at once; each swipe robs a Peter to pay a Paul, so it’s a trade, never a free gain — the pattern-feedback-loops web |
| Renewal: the card deck | Each card re-poses the same balance against a fresh demand; a deck authored by the city’s state renews the tension from within |
| Death-handling: any meter to an edge ends the reign | Spine is impossible stewardship under scarcity; a reign that couldn’t end would defuse the ditches, so the loss must land (antipattern-dissonance if softened) |
| Setting: the settlement is the meter | The scarcity made physical and legible — you read the danger off the skyline, not a bar (pattern-readability, anchor-frostpunk) |
| Theme: the harried steward who can’t please everyone | The mechanic (raise one, starve another) is the metaphor — no ruler satisfies every faction at once |
| Feel: the town reacts within the same beat | Makes the trade seen the instant you commit; the skyline is the telegraph, so the cost is legible on every swipe (world-narrative-delivery) |
No row is decoration; no row fights the spine. The gate holds: the swipe that builds your city is the same swipe that starves it.
Anchors
anchor-reigns— the whole spine: card deck, binary swipe, four hidden-then- shown meters, death when any meter hits an edge. Steal the loop wholesale.- Secondary read:
anchor-frostpunkfor how a settlement’s state carries moral weight better than a number ever does — the city is the scoreboard.
Genre + systems pulled
genre-narrative-decisions— the swipe grammar, card authoring, and the rule that every choice is a real fork, not flavor (guard againstantipattern-fake-choice).genre-city-builder— the exposed-score discipline: meters render as buildings, roads, crowds. Its economy of visible upkeep is your feedback surface.system-economy— the four resources the meters are: coin, faith, army, people. Cards spend and grant them.pattern-feedback-loops— the balance-between-ditches tension: nudging one meter up drags another down, so equilibrium is fragile and every card matters.system-resource-loops— pin the loop cadence so the deck can’t stall into a dominant no-brainer swipe (guard againstantipattern-boring-optimal).
Do not restate these — open them. This recipe is the wiring diagram; they are the parts.
The twist applied
Vector: mechanic-swap. Reigns already runs on four meters — you don’t add a system, you re-render one. The bars leave the HUD and become the town:
| Reigns meter | Swipe Kingdom meter | What it renders as |
|---|---|---|
| Church | Faith | temple + shrines lit or dark |
| People | People | houses, market crowd density |
| Army | Army | walls, barracks, banners |
| Treasury | Coin | granary fill, gilding, potholes |
The death condition is unchanged (any meter to either edge ends the reign),
but now the player reads the danger off the skyline instead of a bar — the
settlement is the telegraph. See world-narrative-delivery for showing state
through place, not text.
The 3 pillars
- Impossible stewardship. No card is free. Every yes robs a Peter to pay a
Paul — the four meters are a zero-sum-ish web (via
pattern-feedback-loops), so you are always trading, never winning outright. - Visible consequence. The town is the meter. A swipe must produce a seen
change within the same beat — a house goes up, a banner falls — or the twist
is dead weight and you’ve just re-skinned Reigns (
antipattern-false-depth). - Meters between ditches. Fun lives in the narrow band away from all four edges. Cards that shove a meter hard are the drama; the deck’s job is to keep you sweating that band, never comfortable, never instantly dead.
Twist seams to explore
Each is another “X but Y” you could bend further — pick one, don’t stack all:
- Reigns but the deck is drawn from your city’s state (rules-recontext) —
a starving town draws famine cards; a rich one draws greed cards. The
settlement authors the deck, closing the
pattern-feedback-loopsinto itself. - Reigns but the city persists across reigns (structure) — the heir inherits
the skyline you left, so a ruin is a real bequest. Ties into
system-meta-progressionand gives death a legacy instead of a reset. - Reigns but two rulers swipe the same city (mechanic-swap) — split the
deck across a monarch and a rival; contradictory swipes fight over one
settlement. See
genre-city-builderpressure meets asymmetric authorship.
Keep exactly one seam for the first playable. A second is a sequel, not a scope.
Scope & first playable
The smallest thing that proves the twist is felt, not just present:
| Piece | First-playable scope |
|---|---|
| Deck | 20–30 cards, hand-authored, each with a left and right consequence tuple |
| Meters | 4 values, 0–100, start at 50; edge on either end ends the reign |
| Settlement | One screen, ~4 building clusters, each cluster mapped to one meter’s value |
| Swipe | Drag left / right; card text + speaker; reveal the two nudges on release |
| Death | Any meter hits 0 or 100 → end card naming which meter killed the reign |
| Score | Reign length in cards survived — the genre-city-builder exposed score |
Build order: meters + swipe + death first (that’s playable Reigns), then wire
the settlement render to the meters. Ship nothing until the town visibly reacts —
that reaction is the entire reason this recipe exists. Author the settlement as a
cosmetic view of meter state (a pure function of the four numbers), so it never
touches game logic — see pattern-readability for keeping the read instant.
First feel-check: swipe once and ask did the town change where I looked? If the eye has to hunt for the consequence, the twist failed — tighten the map from meter to building before adding a single card.
Handoff
A design isn’t done until it names its proofs.
- Choice quality → design/FUN.md §21 · Narrative Decisions (the
verify-withtarget): every card a real fork, no dominant swipe, deck can’t be solved on turn one. Guard againstantipattern-fake-choiceandantipattern-decision-paralysis. - Systemic read →
genre-city-builder‘s exposed-score discipline: a spectator must infer meter health from the skyline alone. - Loop tension →
pattern-feedback-loops+pattern-pacing-and-tension: prove the meters stay in the sweaty band and that no swipe is free.
Composes with
anchor-reigns— the loop this recipe borrows whole.genre-narrative-decisions— card grammar and fork integrity.genre-city-builder— the settlement as visible scoreboard.pattern-feedback-loops— the zero-sum web that makes every swipe cost.system-economy— the four resources the meters model.
See also
- design/FUN.md §21 · Narrative Decisions — the choice-quality bar and proof.
process-the-twist— the mechanic-swap vector this recipe rides.process-composition— how anchor + genre + system + twist assemble into a brief.