anchor

Use when

You want maximum depth from minimum parts — the discipline of subtraction.

What it is. Draw subway lines between geometric stations to move commuters before any station overflows. Three or four systems — routing, throughput, rising demand — and nothing else.

Player fantasy / why it’s fun. You are the invisible hand behind a living city, and every clean solution you draw looks like the diagram you’d frame on a wall. The board slowly outgrows your plan; you re-plan under pressure and feel smart doing it.

Design DNA

The compressed essence, in one breath: few systems, total legibility, monotone rising load, score-attack loop.

Load-bearing structures

StructureWhy it works
Shape-as-passenger (circle wants circle)Zero-legend legibility; the routing rule is readable at a glance. pattern-readability
Rising demand (new stations, new shapes over time)A single monotone difficulty ramp; no spikes, no cliffs. system-difficulty-and-dda · pattern-escalation-and-payoff
Overcrowding clock (station fills → game over)One legible fail condition creates all the tension. pattern-fairness-and-trust · pattern-pacing-and-tension
Scarce assets (lines, carriages, tunnels drip in weekly)Every choice is a real trade under a hard cap. pattern-meaningful-choice · system-resource-loops
Redraw-anytime linesLow-friction planning; the puzzle is continuous, not turn-gated. system-camera-and-controls
Weekly seed + scoreSession-length loop with a reason to return. system-session-structure · pattern-mastery-and-flow
Negative space as the canvasThe empty map is the readable field the network draws on. pattern-restraint-and-negative-space

What to steal

What’s just theme (drop it)

Composes into

Twist seams

See also

This module rendersthe repo's markdowndirectly — edit it there, it changes here.