system

Use when

You want replay value and a long tail without authoring endless new content.

What it is. Structured replay. Prestige wipes your run for a permanent multiplier that makes the next climb faster; NG+ restarts the whole game harder with your build and gear carried over. Same content, re-authored decisions.

Player fantasy / why it’s fun. “I could tear through the part that broke me last time — and now the game finally fights back.” The reset stings for a second, then the acceleration is pure dopamine. Content you already own becomes a playground.

When to use / when NOT

Use it when:

Do NOT use it when:

Variants

VariantCarries overResetsThe new-run hook
Incremental prestigeA permanent multiplier / prestige currencyLevel, resources, most upgradesSame climb, faster — with new upgrade tiers the multiplier unlocks. Anchor: genre-incremental, anchor-loop-hero.
New Game+Build, gear, unlocks, knowledgeWorld state, story beatsHarder enemies, remixed encounters, gear that finally matters. Anchor: anchor-hades, anchor-dark-souls.
Ascension modifiersMeta-unlocks, rosterThe runStacking difficulty clauses you opt into for prestige/rewards. Anchor: anchor-slay-the-spire (Ascension 1–20), anchor-dead-cells (Boss Cells).
Run-based metaCosmetics, unlocks, meta-currencyEverything elseA fresh seed plus a slightly wider toolbox each time. Anchor: anchor-hades, anchor-vampire-survivors.

Prestige answers “go again, faster.” NG+ answers “go again, harder.” Ascension answers “go again, on your terms.” Pick the question your loop earns.

Tuning levers

Twist seams

Two ways to break the “same content, again” tautology:

How it wires to Hayao

Fails when…

Verify

Prove it’s genuine longevity, not a treadmill: does each reset open a new decision and stay winnable? Assert on run/meta state via the loop’s probe; judge escalation against design/FUN.md#14-·-incremental.

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