anchor

Use when

The intent is a logic/mystery game where the played verb is *inferring* facts from evidence, and the design must be provably solvable without guessing.

Return of the Obra Dinn

What it is. A mystery where the core verb is deduction. You walk frozen death-scenes aboard a lost ship and must name every fate: who this is, how they died, by whose hand. The game hands you evidence — faces, voices, clothing, positions — and trusts you to reason. It never tells you an answer; it only confirms a set of three correct fates at once, so you must triangulate until your logic is certain.

Player fantasy. You are a detective the game respects. It refuses to hand-hold — no hint arrows, no “you’re close.” The high is the deduction click: cross-referencing a dozen scattered facts until a name that was a guess becomes a certainty you proved. You didn’t find the answer; you reasoned it.

Design DNA

The engine is deduction as the played move, over a provably solvable evidence set. Three parts. First, the verb is inference, not action: the player assembles facts into conclusions (genre-exploration‘s cousin — exploration of an idea-space). Second, the game trusts your reasoning: it withholds confirmation, so the reward is your own certainty, not a checkmark (pattern-mastery-and-flow). Third — critically — the mystery must be solvable by logic alone: every fact is derivable from evidence without guessing, which is a solver proof exactly like a puzzle’s (FUN.md §1, genre-grid-puzzle). The “confirm in batches of 3” mechanic is anti-brute-force: it rewards deduction over permutation.

Load-bearing structures

StructureWhy it works
Deduction as the verbThe player reasons, doesn’t act; the whole loop is turning evidence into conclusions. → genre-exploration.
Provably-solvable evidenceEvery fact is derivable by logic — no guess required. This is a solver proof and is non-negotiable. → genre-grid-puzzle, FUN.md §1.
Withheld confirmationThe game won’t say “right” until you’ve earned certainty; the reward is your own conviction. → pattern-mastery-and-flow.
Batch-of-3 gatingConfirming fates in threes defeats brute-force permutation and forces genuine triangulation. → pattern-risk-reward.
Non-linear evidenceFacts can be gathered and cross-referenced in any order; the player builds their own inference chain. → pattern-emergence.
Difficulty by inference depthEarly fates need one clue, late ones need many chained deductions — a curve of reasoning, not reflex. → system-progression.
The notebook as UIA ledger of hypotheses the player fills in — the deduction made manipulable. → pattern-readability.

What to steal

What’s just theme (drop it)

Composes into

Twist seams

See also

This module rendersthe repo's markdowndirectly — edit it there, it changes here.