genre

Use when

The design gates progress on player knowledge/deduction rather than stats or items (Outer Wilds / Obra Dinn-like).

Exploration

What it is. The world is a knowledge-locked space: nothing bars you but understanding. You wander, notice, connect clues, and the “unlock” is a realisation in your head, not an item in a bag. Extension beyond FUN.md’s 21 genres — discovery / immersive-sim-lite, where curiosity is the whole engine.

Player fantasy. “I figured it out.” The rare, clean high of deduction — the world trusted you to reason, and you did. Progress you can’t buy, only earn by paying attention.

Pillars

  1. Knowledge is the only progression. No stat gates, no keys — what you know is what lets you proceed. The player, not the avatar, levels up. A gate opens the moment you understand it (Outer Wilds); it never opens by grinding.
  2. Curiosity is the pull. Every vista, anomaly, and half-answer plants a question. The design’s job is a horizon of “what’s that?” that keeps refilling.
  3. The world is internally honest. It rewards reasoning only if it obeys its own rules perfectly. What you observe must always mean what it seems to — deduction dies on a single lie (Obra Dinn’s fates are ground truth).

The loop stack

ScaleThe beat
MomentNotice → question → probe; a single observation logged.
EncounterA site/puzzle: gather clues, form a hypothesis, test it.
SessionA thread pulled to a realisation that reframes the map.
MetaThe web of understanding; the endgame that only knowledge unlocks.

Essential systems

SystemWhy it’s load-bearing
system-emergent-systemsA world that remembers and interlocks turns wandering into a personal investigation.
world-narrative-deliveryStory lives in the environment/artefacts/systems — embedded, not narrated at you.
system-onboardingTeaching how to notice without hand-holding is the hardest first-ten-minutes problem.
pattern-emergenceInterlocking rules let players deduce consequences you didn’t script.
system-save-and-checkpointA knowledge journal / clue log is the save state that respects the player’s reasoning.

Content & difficulty model

Signature-mechanic seeds

Common pitfalls

Anchors

Verify — extension note

Exploration is an extension; with no dedicated FUN.md section it composes its parents’ verify patterns:

Composes with

See also

This module rendersthe repo's markdowndirectly — edit it there, it changes here.