mechanic

Use when

Open traversal wants risk budgeting rather than fixed handholds.

What it is. Any surface is climbable, but holding on spends stamina. The bar drains while you cling and climb, refills only when you stand on ground or a rest ledge. Run dry mid-face and you fall.

Player fantasy / why it’s fun. The whole cliff is yours — but not for free. Every ascent is a wager: can I reach that ledge before the meter empties? Freedom and dread in the same gesture. Breath of the Wild sold a generation on this exact tension.

The verb

Press toward a surface to grip; hold up to climb. You are always asking one question — “do I have enough left?”

How it feels / why it’s fun

Tuning levers

LeverWhat it controlsSane default
Drain rateStamina spent per second while climbingfull bar = ~6s of vertical climb
Regen rateRefill while grounded/restingfull refill in ~2s
Rest ledgesGrippable surfaces that halt or slow draindrain paused, no regen
Bar sizeTotal climb budget before restone long face = ~1.5 bars
Warning bandLow-stamina cue (flash, tremor, audio)last 20%
Grip-hang costDrain while clinging without moving~40% of climb rate
Recovery gripWhether an empty bar drops you or grants a beatone beat to grab a ledge
Upgrade axisWhat system-progression buys+bar size before +speed

Tune the warning band before anything else — a fall the player didn’t see coming reads as a lie, not a lesson. See pattern-fairness-and-trust and antipattern-input-lie.

Slots into

Twist seams

For the machinery behind these, see process-the-twist.

How it wires to Hayao

Fails when…

See also

This module rendersthe repo's markdowndirectly — edit it there, it changes here.